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Class Triangle

Inheritance
System.Object
RigidPart
Static
Triangle
Implements
IStatic
IRigidPart
System.IDisposable
IMeshObject
ISceneObject
Inherited Members
Static.StaticGeometry
Static.OnContact
Static.OnPositionChanged
Static.OnTransformationChanged
Static.Attached
Static.UseLockedColor
Static.Color
Static.Enabled
Static.Locked
Static.Orientation
Static.Pitch
Static.Position
Static.Rigid
Static.Roll
Static.Yaw
Static.Actor
Static.Attach(List<Load>)
Static.Attach(Load)
Static.Attach(Load, Boolean)
Static.Attach(Load, Vector3)
Static.Attach(Load, Vector3, Boolean)
Static.Attach(List<Load>, List<Vector3>, List<Matrix4x4>)
Static.Attach(Load, Vector3, Matrix4x4, Boolean)
Static.Attach(Load, Vector3, Matrix4x4)
Static.Attach(Load, Vector3, Single, Single, Single)
Static.DisableFriction()
Static.Friction
Static.FrictionChanged(Object, EventArgs)
Static.EnableFriction()
Static.Attach(Load, Vector3, Single, Single, Single, Boolean)
Static.Collide(ILoad)
Static.Dispose()
Static.DynamicPropertyLocalPitch(PropertyAttributes)
Static.DynamicPropertyLocalRoll(PropertyAttributes)
Static.DynamicPropertyLocalYaw(PropertyAttributes)
Static.Move(Vector3)
Static.SegmentIntersect(Vector3)
Static.SegmentIntersect(Vector3, Single)
Static.ToString()
Static.UnAttach(Load)
Static.UnAttach()
Static.SetTransformDirty()
Static.TransformActor()
Static.PositionChanged()
Static.TransformationChanged()
RigidPart.MaterialDisabled
RigidPart.meshData
RigidPart.MeshData
RigidPart.selectColor
RigidPart.highLightColor
RigidPart.color
RigidPart.transformDirty
RigidPart.position
RigidPart.orientation
RigidPart.yaw
RigidPart.pitch
RigidPart.roll
RigidPart.scale
RigidPart.selected
RigidPart.visible
RigidPart.sceneLayer
RigidPart.highlighted
RigidPart.Id
RigidPart.OnDisposed
RigidPart.OnDraging
RigidPart.OnLocalMovingFinished
RigidPart.OnLocalRotationFinished
RigidPart.OnMouseUp
RigidPart.OnSelected
RigidPart.ColorArgb
RigidPart.SceneLayer
RigidPart.TextureId
RigidPart.Configured
RigidPart.Disposed
RigidPart.Disposing
RigidPart.Dragable
RigidPart.UserSelected
RigidPart.LocalCoordinateSystem
RigidPart.LocalOrientation
RigidPart.LocalPitch
RigidPart.LocalPosition
RigidPart.LocalRoll
RigidPart.LocalYaw
RigidPart.Name
RigidPart.Parent
RigidPart.Scale
RigidPart.Selectable
RigidPart.Selected
RigidPart.Transformation
RigidPart.UserData
RigidPart.Visible
RigidPart.Deselect()
RigidPart.UnHighlight()
RigidPart.Highlight(Color)
RigidPart.LocalAngularMovement(Vector3, Vector3)
RigidPart.LocalMovement(Vector3, Single, Single, Single)
RigidPart.LocalMovement(Vector3, Single)
RigidPart.LocalMovementCancelAll()
RigidPart.LocalRotation(Vector3, Single, Single, Single)
RigidPart.Pick(Vector3, Vector3)
RigidPart.Rotate(Single, Single, Single)
RigidPart.Select(Color)
RigidPart.Select()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Experior.Core.Parts
Assembly: Experior.Core.dll
Syntax
public class Triangle : Static, IStatic, IRigidPart, IDisposable, IMeshObject, ISceneObject

Constructors

Triangle()

Declaration
public Triangle()

Triangle(Color)

Declaration
public Triangle(Color color)
Parameters
Type Name Description
System.Windows.Media.Color color

Triangle(Color, Single, Single, Single)

Declaration
public Triangle(Color color, float length, float width, float height = 0.01F)
Parameters
Type Name Description
System.Windows.Media.Color color
System.Single length
System.Single width
System.Single height

Properties

Height

Declaration
public float Height { get; set; }
Property Value
Type Description
System.Single

Length

Declaration
public float Length { get; set; }
Property Value
Type Description
System.Single

Width

Declaration
public float Width { get; set; }
Property Value
Type Description
System.Single

Implements

IStatic
IRigidPart
System.IDisposable
IMeshObject
ISceneObject
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