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Interface IDynamicMesh

Inherited Members
IDynamic.Rigid
IDynamic.Length
IDynamic.Height
IDynamic.Width
IDynamic.Density
IDynamic.Kinematic
IDynamic.Sleeping
IDynamic.Collision
IDynamic.Weight
IDynamic.LinearDamping
IDynamic.LinearVelocity
IDynamic.AngularVelocity
IDynamic.SetOrientation
IDynamic.SetPosition
IDynamic.Scale
IDynamic.CenterOfMassOffsetLocalPosition
IDynamic.InvokeDeAttachShape(Object)
IDynamic.InvokeShapeDeAttached(Object)
IDynamic.Transform(Vector3, Matrix4x4)
IDynamic.Load
IDynamic.AddForceAtPosition(Vector3, Vector3)
IDynamic.AddTorque(Vector3)
IDynamic.AddForce(Vector3)
IDynamic.WakeUp()
IDynamic.UnHighlight()
IDynamic.Sleep()
IDynamic.LogStatus()
IDynamic.Attached()
IDynamic.Rotate(Single, Single, Single)
IRigidPart.Color
IRigidPart.Configured
IRigidPart.Disposed
IRigidPart.Disposing
IRigidPart.Dragable
IRigidPart.Enabled
IRigidPart.Friction
IRigidPart.LocalOrientation
IRigidPart.LocalPitch
IRigidPart.LocalPosition
IRigidPart.LocalRoll
IRigidPart.LocalYaw
IRigidPart.Name
IRigidPart.Orientation
IRigidPart.Parent
IRigidPart.Pitch
IRigidPart.Position
IRigidPart.Roll
IRigidPart.Selected
IRigidPart.UserSelected
IRigidPart.Yaw
IRigidPart.Visible
IRigidPart.Deselect()
IRigidPart.Highlight(Color)
IRigidPart.MouseUp()
IRigidPart.MoveByMouse(Vector3)
IRigidPart.Pick()
IRigidPart.Select()
System.IDisposable.Dispose()
IMeshObject.MeshData
IMeshObject.Transformation
IMeshObject.ColorArgb
IMeshObject.TextureId
IMeshObject.StaticGeometry
ISceneObject.Id
ISceneObject.SceneLayer
Namespace: Experior.Interfaces
Assembly: Experior.Interfaces.dll
Syntax
public interface IDynamicMesh : IDynamic, IRigidPart, IDisposable, IMeshObject, ISceneObject

Properties

SubItems

Declaration
IReadOnlyList<IShapeDescription> SubItems { get; }
Property Value
Type Description
System.Collections.Generic.IReadOnlyList<IShapeDescription>
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