Types of Licenses
An Experior License can be issued for either physics simulation, discrete event simulation or both modes.
Each license also contains the functions of the lower level licenses, so if you buy the level 4 license ‘Builder’, it also contains level 3 ‘commissioner’ and 2 ‘tester’ functions and the 1 ‘viewer’. For the complete overview see the license matrix at the bottom of this article
You can check your current license in the ‘about’ menu when running Experior.
1. Viewer
A viewer license restricts you in every possible manner except for opening up Experior. It is a showcase license essentially.
2. Tester
With a Tester License you can open and run existing models, feed loads into models from feeding points, modify and remove loads and change run time scale.
3. Commissioner
A Comissioner License has the same properties as the Tester License but with the possibility of changing component configurations such as IP-addresses.
4. Builder
The Builder License enables you to build models from components in the catalogs - both own developed catalogs and the standard catalogs. You can modify the properties of the components and write code for controlling the model.
5. Developer
With the Developer License you can access the Experior platform and API to modify existing components, develop your own components, and manage the catalog content. It also lets you modify the Experior Application by adding new windows, menus etc. to create your own user specific applications within Experior.
License matrix
Active | Active | Active | Active | Active | In progress | Unconfirmed | ||||
Function | Code | Viewer | Tester | Commissioner | Builder | Developer | Server | DT Suite | Details | |
IDE (UI) | "ExperiorUI" | x | x | x | x | x | ||||
Instances allowed | "InstanceLimit" | 1 | 1 | 1 | 1 | 1 | 1 | 1 | The listed values are the defaults; it can be overwritten (per license) in the 'features'. | |
Open | "Scene.Open" | x | x | x | x | x | x | x | ||
New | "Scene.New" | x | x | |||||||
Save | "Scene.Save" | x | x | x | ||||||
Model Execution | "Scene.Play" | x | x | x | x | x | Play/Pause/SetSpeed, View.Schedule | |||
Model Configuration | "Scene.Configure" | x | x | x | Edit certain model/assembly properties, basefeeder.propertyedit etc, SolutionExplorer.ControllerNode.Add+RemoveScript | |||||
Model Building | "Scene.Build" | x | x | Engine.SingleStep, View.CatalogSelector, View.Catalogs, Scene Unlock, View.Script (Edit), AlarmEditor contextmenu, PathFinder.MoveLoadTo, ConveyorMyMotor.Selectable, Settings.CopyPaste, Settings.PointerPanel, Assembly.EventEditor, PLC.x.OMem+IMem, StandardActions.ChangeView+Terminate+Script ?, Script Editor (Readonly if not available) | ||||||
Event Recording | "Scene.Recording" | x | x | x | ||||||
Import | "Scene.Import" | x | x | |||||||
Export (Collada, Autocad) | "Scene.Export" | x | x | |||||||
GrahicsServer | "GraphicsServer" | x (1) | x (1) | x (1) | x (1) | x (50) | x (50) | "Contact us for more clients..." | ||
WebApi | "WebApi" | x | x | x | x | x | x | |||
Load custom controllers, plugins and catalogs* | x | x | x | x | x | x | x | *: catalog loading can be restricted per license/customer. | ||
Build custom controllers | x | x | x | x | x | x | x | |||
Build custom plugins | Profile="Developer" | x | ||||||||
Build custom catalogs | Profile="Developer" | x | ||||||||
Context menus | x | x | x | x | ||||||
Developer tools, incl live-debug | "Env.DeveloperTools" | x | Extra debug info, in-scene assembly edit |