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Types of Licenses

An Experior License can be issued for either physics simulation, discrete event simulation or both modes.

Each license also contains the functions of the lower level licenses, so if you buy the level 4 license ‘Builder’, it also contains level 3 ‘commissioner’ and 2 ‘tester’ functions and the 1 ‘viewer’. For the complete overview see the license matrix at the bottom of this article

You can check your current license in the ‘about’ menu when running Experior.

1. Viewer

A viewer license restricts you in every possible manner except for opening up Experior. It is a showcase license essentially.

2. Tester

With a Tester License you can open and run existing models, feed loads into models from feeding points, modify and remove loads and change run time scale.

3. Commissioner

A Comissioner License has the same properties as the Tester License but with the possibility of changing component configurations such as IP-addresses.

4. Builder

The Builder License enables you to build models from components in the catalogs - both own developed catalogs and the standard catalogs. You can modify the properties of the components and write code for controlling the model.

5. Developer

With the Developer License you can access the Experior platform and API to modify existing components, develop your own components, and manage the catalog content. It also lets you modify the Experior Application by adding new windows, menus etc. to create your own user specific applications within Experior.

License matrix

ActiveActiveActiveActiveActiveIn progressUnconfirmed
FunctionCodeViewerTesterCommissionerBuilderDeveloperServerDT SuiteDetails
IDE (UI)"ExperiorUI"xxxxx
Instances allowed"InstanceLimit"1111111The listed values are the defaults; it can be overwritten (per license) in the 'features'.
Open"Scene.Open"xxxxxxx
New"Scene.New"xx
Save"Scene.Save"xxx
Model Execution"Scene.Play"xxxxxPlay/Pause/SetSpeed, View.Schedule
Model Configuration"Scene.Configure"xxxEdit certain model/assembly properties, basefeeder.propertyedit etc, SolutionExplorer.ControllerNode.Add+RemoveScript
Model Building"Scene.Build"xxEngine.SingleStep, View.CatalogSelector, View.Catalogs, Scene Unlock, View.Script (Edit), AlarmEditor contextmenu, PathFinder.MoveLoadTo, ConveyorMyMotor.Selectable, Settings.CopyPaste, Settings.PointerPanel, Assembly.EventEditor, PLC.x.OMem+IMem, StandardActions.ChangeView+Terminate+Script ?, Script Editor (Readonly if not available)
Event Recording"Scene.Recording"xxx
Import"Scene.Import"xx
Export (Collada, Autocad)"Scene.Export"xx
GrahicsServer"GraphicsServer"x (1)x (1)x (1)x (1)x (50)x (50)"Contact us for more clients..."
WebApi"WebApi"xxxxxx
Load custom controllers, plugins and catalogs*xxxxxxx*: catalog loading can be restricted per license/customer.
Build custom controllersxxxxxxx
Build custom pluginsProfile="Developer"x
Build custom catalogsProfile="Developer"x
Context menusxxxx
Developer tools, incl live-debug"Env.DeveloperTools"xExtra debug info, in-scene assembly edit